Saturday, 19 April 2014

Folk Tale Dev Blog 22

by Simon Dean, Project Lead


Today we're going to be taking a look at the Sandbox Player, accompanied by some of the composition work for the soundtrack. Not all the tracks used will make the OST, but are nice to listen to during longer videos.

We hoped to have the Patch 0.2.4 live by now, but at the eleventh hour as we were packaging and testing the patch to upload to Steam, we discovered a bug in the engine build we've been using. That bug was very quickly fixed by the engine developer. Unfortunately we now have to wait around 9-14 days for the next build to become available. You can track the latest status over on the Steam Forum.

Sandbox Player

In the month since the last blog a lot has been added, and Sandbox is really starting to come together. For the first time we're able to "play" maps designed in the Sandbox Editor. I say "play" loosely at this stage, "mess around with systems" might be a more accurate description.


Sandbox Player


Construction is up and running, with several level one buildings and their associated professions available for Peasant training. Character's have unique faces, varying skin tones, and a few dodgy haircuts. Females are now fully trainable in all available professions. Lobbyists for the Campaign to Stop Female Peasants Being Used As Cannon-Fodder can lay down their protest billboards, as equal opportunities are finally with us.


Terrain-Cam






To help get everyone started when Patch 0.2.4 arrives, we've published the Sandbox Player Guide on Steam, which we'll continue to update as development progresses.

City Walls

One of the most significant additions is the revised City Walls system, which can now traverse steep cliffs and rivers. Gatehouses, stairs, and tower siege defences are all in, but we'll leave those for you to uncover once the patch is published.


City Walls


Hovering the mouse cursor over sections of wall and repeatedly hitting U on the keyboard simulates the impact of boulders from Goblin Trebuchet. Any idle Peasants will run to the wall and do their best to repair it before any larger enemies breach the walls.

Workshop and Engineer

The final profession for inclusion in Patch 0.3 ( we'll be adding more thereafter ) is the Engineer, capable of constructing ingenious traps and turrets in the fields around your village to help fend off any raiding parties. Engineers can be trained by building a Workshop.








LOD Models

Level of Detail models are a trick developers use to boost frame rate performance by reducing the complexity of 3D models as they move further away from the camera. We've now added in LOD models for all three tiers of building upgrades, and incorporated LOD into the character customization system. There's more work to do, for example on the terrain, but it's already starting to have an impact.

Feature Icon






15 comments:

  1. thank for shared . nice games

    ReplyDelete
  2. So we'll first build a map in the editor, then let it run in the tutorial?

    Will new villagers show up organically, or have to be placed?

    How will enemies work?

    Thanks so much! I bought this months ago and it seems that its really starting to come together.

    ReplyDelete
    Replies
    1. Players won't have to design their own maps as we'll supply an entire world, or they can download community designed worlds. All maps created using the Sandbox Editor can be loaded into the Sandbox Player which is launching in Patch 0.2.4 hopefully within the next few days. Thanks for your support!

      At the moment you define how many villagers to start with using the Sandbox Editor, but soon we'll be adding in population expansion so new peasants start arriving.

      Enemy brains will be activated in a later 0.2.x patch.

      Delete
  3. Hi Folk Tale,

    Thanks for the update and it looks really nice and polished now. Just watching this video, there were two things that I thought could assist with game play.

    1. When placing a large number of buildings in quick succession, I think leaving an opaque image of the building would be good so that you wouldn't waste time fiddling with trying to place the next building if you forgot where you placed it. This kinda happened during the start when you were trying to place the windmill and the villagers were still constructing the cottages.

    2. I'm not too sure if you have this implemented or not, but when you are selecting a building and since at the start I wouldn't remember what all the icons represent, can we have when the mouse is hovering over an icon, its name appears?

    Thanks and it's going to be fun to see where this game ends up.

    ReplyDelete
    Replies
    1. Hi Ben,

      Re: 1) a construction site would serve a similar purpose and is something we'll be looking to implement.

      Tooltips are being implemented, and will contain more meaningful information such as resource costs in a future patch.

      Thanks for your support during development!

      Delete
  4. Nice update =)

    Also I want to point out that "Woodcutters Lodge" is missing its "C" :P

    ReplyDelete
    Replies
    1. Thanks - I've entered this into the bug log for checking.

      Delete
  5. dont you think the walls are a bit to big compared to the other buildings?

    ReplyDelete
    Replies
    1. Stone walls are Tier 3, but here they are shown with the smaller Tier 1 buildings. When the Tier 3 buildings are shown the scale should look more appropriate.

      Delete
  6. great game in the working...hey what do you do when you can not make the srceen bigger to enable you to play? All I can pay is the tutorial..I can not see four choices....I just got it cant wait to play just unable to choose anything so I cant do anything...can you advise please?

    ReplyDelete
  7. I am so new at all of this...new to Steam...new to gaming but when I saw Folk Tale I just knew it was a game for me. Consequently I really dont know what to expect leaving me at a great disadvantage. I never even heard of sandbox...needless to say I am still in training. The tutorial is great and has helped a great deal...now that I think am ready to try it on my own...I can not. Seems like no matter what I do to make the screen of the game bigger I cant not and its not offered...unable to see four choices, just "create" which I extremely uneducated to experiment...there is something on the right which looks like "character changes" and to my left still cant read it or see it but can click on it and it is the "tutorial". As you can tell with just these available to me I have yet been able to play this new game I have purchased. Again being new to Steam I am confused on what to do and bewildered who to talk to about it. I have no idea what to do now can you please advise me. I so look forward to playing Folk Tale and representing an older clientele of gamers. Thanks for your help to anyone who can.

    ReplyDelete
    Replies
    1. Hi Deborah,

      Can I ask you to head on over to the Steam Forum and post this message again please?
      http://steamcommunity.com/app/224440/discussions/8/

      That way we can support you and get you up and running.

      Delete
  8. What happens if we recently had to re-install our OS and in the process, lost our steam beta access? Is there a way to regain beta status?

    ReplyDelete
    Replies
    1. Simply install Steam and repeat the instructions in the Patch 0.2.4 announcement.

      Delete
  9. Thank you so much! I guess I forgot the steps in order to access the beta code; your help is greatly appreciated. Keep up the great work!

    ReplyDelete